![]() ![]() Developers were afraid that the publisher would steal the source code. The studio, on the other hand, claimed that it didn’t want to give them to Nacon. Nacon accused Frogwares of not providing materials to create trailers.Both companies also argued about the split of the money for the Epic Games Store exclusivity. Frogwares accused Nacon of late payments despite achieving certain milestones.The studio reportedly kept spending Nacon’s money to self-publish it eventually, so Nacon earned nothing from it. The publisher also claimed that it had no idea that Frogwares was developing the Switch version of the game.Frogwares thinks that Nacon didn’t spend enough money on the game’s marketing.The company was afraid that the studio would release The Sinking City independently. According to Nacon, Frogwares has been asking for commercial information, which could be used by other publishers.Frogwares claimed that the publisher didn’t pay it enough royalties, as Nacon didn’t provide the financial data.The studio reportedly couldn’t fully trust Nacon from this moment and minimized the communication with the publisher.Cyanide was acquired by Nacon in 2018, and that’s when the relationship between the publisher and Frogwares cracked.Frogwares still wanted to create its own Lovecraft-inspired game and pitched The Sinking City to Nacon.Frogwares left because Focus Home replaced them with another studio, Cyanide, to develop Call of Cthulhu.Frogwares was working with Focus Home Interactive before it decided to partner with another publisher (Nacon) on Sherlock Holmes: The Devil’s Daughter. ![]() To have a better understanding of the situation, Gamekult spoke with both companies’ employees. The investigation dives deep into the history of the Frogwares’ and Nacon’s relationship. The full version is under a paywall, but ResetEra user Mass_Pincup wrote key takeaways from the report. The article was published by the French website Gamekult on April 20. ![]()
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